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OK, given the vector:
V: |------------>
A B
I'd rotate first this vector V around
any axis, that is perpendicular to V
and goes through A. Here you can use
any angle between 0 and 25 degree.
Afterwards you rotate this new vector
around the axis of the original vector V
by any random angle ...
This should work, but would merely give
an equal distribution of the results ...
So if this should be your goal, there is
probably a better method.
BTW: Are you sure, that your given Cone
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