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"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3CBC8578.548F0ED0@gmx.de...
>
>
> Jan Walzer wrote:
> >
> > maybe it's a chance, if you insect 3 planes, and then use the
> > min/max_extend-functions... it could be, that one of the ext-
> > ends gives you the point, you're looking for ...
> >
>
> Won't work, min/max_extend only gives the extents of the bounding box, if
> you don't bound the intersection manually this won't even give a usable
> result.
>
> But of course it should not very difficult to calculate the intersection
> of the planes with some basic math.
>
> http://mathworld.wolfram.com/Plane-PlaneIntersection.html
>
>
> Christoph
>
> --
> POV-Ray tutorials, IsoWood include,
> TransSkin and more: http://www.tu-bs.de/~y0013390/
> Last updated 14 Apr. 2002 _____./\/^>_*_<^\/\.______
i've calculated the points
with 14 planes there is 600 intersection points but i could not be able to
find
the way to eliminate them....
here is the object.....
http://vancat.ibu.edu.tr/bz.jpg
tanju
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