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Thank you for making the StereoPOV patch. I have
not had any time to use it yet. I'll send some feedback
when I do.
Harolddd
news:3CB### [at] webde...
> Some weeks ago I told you that I have been working on a patch
> for tracing stereoscopic images with POV-Ray. I asked, if there
> were interest. There was, and several people contacted me via
> email too. So I made an unofficial POV-Ray Version out of my patch.
>
> You will find documentation, source code, a Windows executable
> and some demo images at the following locations:
>
> http://www.geocities.com/stereopov/
> http://212.224.43.114/StereoPOV/
>
> (the second is sort of a mirror, but it serves the
> high res *.jps-images as well.)
>
> This is an *unofficial* compile, based on POV-Ray 3.1g.
> I consider it beta software, "works for me" with some known bugs.
> I am very interested at any feedback, suggestions, bug reports etc.
> (And: as I am not a native speaker, my english is rather clumsy :-) )
>
>
> --------------------------------------------------------------------
> What is it about?
> *Stereoscopy* is a method to create images delivering a real 3D
> depth impression. It utilizes our natural ability to view with
> two eyes and gain an immediate depth sensation. Common ("flat"
> "mono") images on the contrary only simulate depth by means like
> perspective, shading, focal blur, athmosphere.
> It is very easy to create stereoscopic images. The down side is:
> we allways need some viewing device like lens stereoscopes,
> colored or polarizing spectacles etc. As a exception to this rule,
> there exist two "free viewing techniques" ("cross-eye" and
> "wall-eye"). They permit with some experience and training to have
> a quick look at a stereo pair in 3D, but this causes some eye strain.
>
> It is very easy to create stereoscopic images with POV-Ray as well.
> But the key feature of the patch presented here is ability to render
> the two halfimages in a single raytracing pass, whilst sharing the
> results of lighting, texture and radiosity calculations.
>
> Five built in camera types are "stereoscopically enabeled":
> perspective, orthogonal, fisheye, cylindrical and spherical wideangle,
> the latter beeing a new addition specifically designed to create full
> range stereoscopic images of fisheye type.
>
>
> Why I wrote it?
> The primary reason is: I need it for my own projects. The main focus
> for me is to create high quality images for 3D slide projection.
> Stereoscopy is very quality demanding and -- moreover -- several of
> the tricks of computer graphics don't work so good in real 3D. So
> anyway it would be good to be able to go to the core rendering engine
> and make things work exactly as needed.
> This means, I am planing to do further developement. The first thing
> to do will be porting to 3.5, of course.
>
>
> Follow-up to p.unofficial.patches.
>
> -- Hermann
>
>
>
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