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Hugo wrote:
> It probably works - except I have to raise the array sizes vlist and
> nlist? - but even with lowest LOD setting the amount of triangles are
> huge. I have a mesh2 with just 600 faces, but when I "curve" 40 of
> them, the result is over 22000 triangles. Needless to say, 600 faces
> will eat too much memory.
IIRC, the number of faces is something like LOD^2. What LOD did you
use? I find that 5-10 is usually enough, especially with small
triangles.
I'd like to patch it into POV-Ray itself, for more efficient memory
usage, but that will take me a while.
...Chambers
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