Sorry Bonsai and GrimDude but the code is no longer on my PC. It has now
evolved into the new image I have just posted (see Radiosity+Variable
Ref........)
However if I describe what I did maybe you can work it out.
The sky is a Y Gradient from white to blue and an ambient of 1.
The Checkered floor is standard just with variable reflection.
The Balls are just white balls with variable reflection.
And Focal Blur.
Like I said in an earlier post "Nothing that clever" I think I was just
lucky to get such a nice balance.
Good Luck
Dave B
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