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It probably works - except I have to raise the array sizes vlist and
nlist? - but even with lowest LOD setting the amount of triangles are huge.
I have a mesh2 with just 600 faces, but when I "curve" 40 of them, the
result is over 22000 triangles. Needless to say, 600 faces will eat too much
memory.
Regards,
Hugo
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