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I've written a small demo program which takes a normal triangle (three
vertices, three normals), and draws a smooth curve between them
("smooth" being defined as a variable LOD). The smooths are both
continuous (no holes formed) and patch-able (two adjacent triangles,
sharing an edge, will smoothly mesh together). Because it operates
with traditional triangle data (vertices & normals), it is extremely
easy to switch between a discrete mesh and my LOD triangles.
Would anyone be interested in a POV-Ray macro to draw such things? The
syntax would be something like:
curved_triangle(v1, n1, v2, n2, v3, n3)
If so, let me know.
...Chambers
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