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> I can't try it right now, but do you mean like this:
>
> #mesh2 {
> vertex_vectors {}
> uv_vectors {}
> face_indices {}
> pigment {
> image_map {png "map.png"}
> } // end pigment
> }// end #mesh2
Yes, this should work.. The uv vectors become just a part of the mesh data,
but does not need a texture immediately. Textures are applied afterwards,
like any other object.
Regards,
Hugo
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