POV-Ray : Newsgroups : povray.general : UV mapping with #mesh2 : Re: UV mapping with #mesh2 Server Time
19 Nov 2024 07:39:58 EST (-0500)
  Re: UV mapping with #mesh2  
From: jkb
Date: 13 Apr 2002 00:08:38
Message: <3cb7af46$1@news.povray.org>
Look for texture_list in your mesh2, if not, then add it like this:

mesh2 {
   vertex_vectors{......}
   normal_vectors{......}
   texture_list
      {  1,  texture { pigment { image_map{"foo.bmp" }}} }
   face_indices{.........}
   normal_indices{......}
   uv_mapping
}


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.