POV-Ray : Newsgroups : povray.binaries.images : Clouds II : Re: Clouds II Server Time
16 Aug 2024 00:24:02 EDT (-0400)
  Re: Clouds II  
From: Luis
Date: 12 Apr 2002 10:22:47
Message: <3cb6edb7@news.povray.org>
WOW ...Very very impressive ....
Gimme the code please

--
Luis


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news: 3cb6daa9@news.povray.org...
> Another example, and some answers:
>
> As many deduced, and Gilles illustrated, the clouds are POV-Ray pigments
> billboarded onto semi-transparent objects.  And, as Gilles pointed out, I
> first posted an example of this back in Sep 2000 (see
> http://news.povray.org/povray.binaries.images/12959/).
>
> I recently sat down with 3.5, though, and attacked the idea again with all
> of the new features available.  However, after trying various pattern
> functions I discovered my original 3.1 code gave faster, more attractive
> results.  These last two postings, then, don't use any 3.5 features - no
> function patterns or otherwise.
>
> From my experiments, I would say the technique is best for creating
cumulus
> clouds - i.e. puffy, medium height "cotton wool" clouds.  The hard edges
in
> the last post, and the depth of fog, basically replicate what I see when I
> look outside my window every day!  Of course, it's very easy to soften the
> cloud textures, and to reduce the amount of fog.  Because the clouds are
> individual objects, you can have complete control over their placement in
a
> scene, and they are focal-blur compatible.  I've also created various
> animations, flying from below to above the clouds, through the clouds,
> around the clouds, etc., and the results are reasonably effective.
>
> Now the downsides - because the clouds are flat objects and designed to
look
> best from the camera's viewpoint, there can be problems with reflections
and
> shadowing.  I am working on solutions for this, which I don't think should
> be too difficult.  I also want to build in more sun-lighting features, and
> possibly combine the cloud generation with other related effects...
>
>
>


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