POV-Ray : Newsgroups : povray.binaries.images : Salt Shaker : Re: Salt Shaker Server Time
16 Aug 2024 00:23:17 EDT (-0400)
  Re: Salt Shaker  
From: Lieut Data
Date: 11 Apr 2002 14:21:48
Message: <3cb5d43c$1@news.povray.org>
> That might make it a little too round. Just plotting 5 or so mesh points
at
> each corner would likely give a more realistic shape. Mesh might also
> increase your render speed because you wouldn't need to use subtraction to
> make the inside hollow.

How would I go about applying interior to a mesh?


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