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> You're kidding..? Okay if I take the objects in my hand and hold them
> against the sun, I see the inside light up.. This means they ARE transparant
> a little, but on the photo this seems invisible to me.. And because of that,
> I see no reason to slow down my render even more.. A higher quality of
> radiosity on the other hand, could improve the blocky shadows.
The biggest difference between the photo and the render, is the
subsurfacescattering imho...
But nice job anyway :)
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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