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I like it. I can see at least two frequencies of action here. Most water
simulations don't have the "depth" of real water. If you observe actual water,
you will see that there is a large, slow swell, a set of shorter, more shallow
swells, and then there are tiny surface motions caused by noise and wind. Your
animation seems to have more realistic depth (in terms of motion) than most I
have seen. Good work.
Cheers!
Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip
light_source{0#macro k(_)sphere{13*z+i*_.5pigment{agate}finish{phong.3}}#end
1}#macro _(s,i,g)#if(s)k(1)k(-1)_(s-1i+g,g)#end#end _(3x+3*y<2,-2>)_(2x,y)_(
2x-y,x)_(4x*3,-y)_(4<3,1>x)_(2x*6,-y)
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