POV-Ray : Newsgroups : povray.binaries.images : Salt Shaker : Re: Salt Shaker Server Time
16 Aug 2024 00:23:55 EDT (-0400)
  Re: Salt Shaker  
From: Shay
Date: 11 Apr 2002 09:27:27
Message: <3cb58f3f$1@news.povray.org>
Lieut_Data <lIe### [at] yahOOcom> wrote in message
news:3cb4e484@news.povray.org...
>
> Good point -- actually not too hard, if I employ the use of bezier
> splines...

That might make it a little too round. Just plotting 5 or so mesh points at
each corner would likely give a more realistic shape. Mesh might also
increase your render speed because you wouldn't need to use subtraction to
make the inside hollow.

 -Shay


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.