Lieut_Data <lIe### [at] yahOO com> wrote in message
news:3cb4e484@news.povray.org...
>
> Good point -- actually not too hard, if I employ the use of bezier
> splines...
That might make it a little too round. Just plotting 5 or so mesh points at
each corner would likely give a more realistic shape. Mesh might also
increase your render speed because you wouldn't need to use subtraction to
make the inside hollow.
-Shay
Post a reply to this message
|