POV-Ray : Newsgroups : povray.binaries.images : Why do ISO surfaces slow down radiosity so much? - 1 attachment : Re: Why do ISO surfaces slow down radiosity so much? - 1 attachment Server Time
16 Aug 2024 06:11:21 EDT (-0400)
  Re: Why do ISO surfaces slow down radiosity so much? - 1 attachment  
From: Hugo
Date: 11 Apr 2002 08:33:24
Message: <3cb58294@news.povray.org>
> I don't really understand, without reflection/refraction you have usually
> only two intersection tests per pixel, where do you want to avoid
> calculations?

Alright, I wasn't sure what happened. Your explanation sounds logical. I
suppose, with radiosity, samples are taken all over the scene, going into a
cache, and then applied to objects as appropiate?

> what about shadowing itself ?
> what about shadow from many lights ?
> what about radiosity lightning recived from itself ?
> what about media somewhere inside or around ?

Don't know.  ;o)

Regards,
Hugo


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