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news: 3cb19b30@news.povray.org...
> Clever, when I saw Chris's pic I tried to do the same with spheres never
occured to me to use flat squares, guess I've been thinking
> in 3d to long.
To be frank, it dawned on me saturday night, when I realised that Chris is
using flat surfaces (usually discs) for this sort of purpose in galaxy.inc.
The main problem I had is controlling the shadowing, which is still lacking
and largely empirical.
> This is going to be a very useful technique.
Indeed. This is just a short test and I suppose that with clever math one
could obtain really amazing and flexible results (which is what Chris
intends to do I guess). It reminds me of Rune's grass texture, actually,
where complex texturing allows for 3d effects. There's a lot of untapped
potential here.
G.
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