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Well, this is not directly about the current POV-Ray, but as some may know,
POV-Ray 4.0 will be a rewrite in C++. And I am also sure some people may
have read claims elsewhere that C++ is slower or have other misconceptions
about C++ speed (no matter which compiler is used). So this is kind of
on-topic :-)
I found an interesting (draft) paper that provides a fairly detailed
analysis of the C++ standard library performance regrading speed, code size
and many other aspects. This is of course a very dry topic, but to write
any program with general performance and of course most importnat speed
requirements, in particular POV-Ray, it is really informative. What is most
important is that this paper is under review of the real C++ experts of the
C++ Standards Committee, and thus little of the information contained
therein (once the paper is final) will be questionable, I think.
Paper:
<http://anubis.dkuug.dk/jtc1/sc22/wg21/docs/papers/2002/n1355.pdf>
C++ Standards Committee, aka JTC1/SC22/WG21 - C++
<http://anubis.dkuug.dk/jtc1/sc22/wg21/>
Thorsten
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