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> FYI, I think the bug you're talking about is finally fixed for the next
> beta. :-)
Oh good =)
If it's the "photons make the scene too bright" bug, then that's the one,
but I found a workaround by increasing the gap between the surface of the
water and the actual media.
BTW, when is range_divider going to be documented? It's just sitting there
in the documentation, teasing me... it probably does some silly useless
thing, but I keep wondering if it holds the solution whenever I come across
photon problems =)
- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]
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