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It DOES look very "foss-ian." What about thin, slit-like window sections?
Very nice.
"Tek" <tek### [at] evilsuperbrain com> wrote in message
news:3cacc99d@news.povray.org...
> I've been trying to create procedural systems for adding detail to
objects, and
> I think I've got something good now :)
>
> The spaceship is just simple CSG. The clever bit is a very complicated
pigment
> (creating the panels, the text, and the colours), and a couple of objects
> scattered over the surface of the object (aerials and docking ports). The
whole
> lot is done entirely in pov script, including all textures. Oh, and for
some
> reason it renders really quick (unlike practically everything else I've
ever
> rendered!) so I'm thinking of making an animation using a few spaceships
built
> this way.
>
> This style of detailing is inspired by sci-fi art, particularly the art of
Chris
> Foss. For those who don't know his work there's a pretty good fan site
here:
> http://www.altanen.dk/
>
> I still want to add lots more details, but I couldn't resist posting this
early
> version :)
>
> So, what do you think?
>
> --
> Tek
> http://www.evilsuperbrain.com
>
>
>
>
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