POV-Ray : Newsgroups : povray.binaries.images : Comparing mesh grass with faked grass (32+20 kbu) : Re: UPDATE Server Time
16 Aug 2024 08:19:31 EDT (-0400)
  Re: UPDATE  
From: Tony[B]
Date: 3 Apr 2002 21:23:50
Message: <3cabb936@news.povray.org>
I suppose that, if anything, one can conclude that the mesh grass allows for
a greater variety of grass types and is actually 3D (casting shadows, etc.),
while the texture grass saves memory and rendertime. I would like to see
them combined somehow. Like a distance-based grass macro, that flows from
mesh to texture as distance increases. It'd be hard to get them to match and
figure a proper distance algorithm, though...


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