POV-Ray : Newsgroups : povray.binaries.images : Comparing mesh grass with faked grass (32+20 kbu) : UPDATE Server Time
16 Aug 2024 08:13:19 EDT (-0400)
  UPDATE  
From: Rune
Date: 3 Apr 2002 16:22:54
Message: <3cab72ae@news.povray.org>
The mesh grass in my last post didn't really look very good IMO, so I tried
to make it denser and to add another light source, and I think it really
helped. However, it also increased the render time quite a bit, so that my
faked grass texture is faster now after all. I guess one can draw any
conclusions by now, but as many have said, each method will have its own
use.

Faked texture grass:
~~~~~~~~~~~~~~~~~~~~
Time for parse: 0 min.  0 sec.
Time for trace: 6 min.  3 sec.
Time total:     6 min.  3 sec.
Peak memory used:  0.36 MB


Real mesh grass:
~~~~~~~~~~~~~~~~
Time for parse:  0 min. 15 sec.
Time for trace: 14 min. 39 sec.
Time total:     14 min. 54 sec.
Peak memory used: 23.30 MB

Grass blades: 75^2*25^2 = 3515625


The grass texture looks a bit more boring with the second light source
added, because there's less contrast, but such things will always vary from
scene to scene.

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:  http://rsj.mobilixnet.dk (updated Mar 19)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
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Attachments:
Download 'grassreal2.jpg' (29 KB) Download 'grassfaked2.jpg' (21 KB)

Preview of image 'grassreal2.jpg'
grassreal2.jpg

Preview of image 'grassfaked2.jpg'
grassfaked2.jpg


 

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