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It's interesting to compare these two images. I like the grass texture best,
and 15 MB counts for me in any case. But I assume you used a single, strong
lightsource for the mesh grass, which is why the shadows really show up.
This is the biggest difference in the two images. For a more natural
appearance of the mesh, the shadows need to be much more subtle. This will
increase render time. But I assume multiple lightsources or radiosity won't
change the look a lot of your grass texture ... so all in all, there's a
decision to make for every scene.
Oh and I should say "great work!" once again because I'm surprised this is
possible with a texture - even for animation!
Regards,
Hugo
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