> I'm using POV 3.5 in a scene with photons, and the problem is I don't want
> the target object to cast a shadow so I include the no_shadow command.
This
> has the unwanted side effect of 'switching-off' the caustics produced by
the
> photons.
> Maybe I missed something in the docs? If not how do I solve this?
I don't know how that would even be implemented. Shadows aren't physical
objects; they're the absense of light. By specifying "no_shadow", you're
saying that you want light to behave unrealistically. But then when you give
an object photons, you're saying that you want light to behave *extra*
realistically with that object. There really isn't a good way to implement
this.
- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]
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