POV-Ray : Newsgroups : povray.newusers : Anti-aliasing : Re: Anti-aliasing Server Time
5 Sep 2024 10:25:31 EDT (-0400)
  Re: Anti-aliasing  
From: Chris Becker
Date: 1 Apr 2002 20:48:16
Message: <3ca90de0$1@news.povray.org>
So what's the big deal of actually modifying POV-Ray with a new AA method?
AA shoots multiple rays for a single pixel which is then averaged. How is
that different than just taking a higher rendering of the image and
averaging the pixels? Why is it such a big deal to modify the renderer?
Megapov does post processing and I don't see such huge debates about that...

"Warp" <war### [at] tagpovrayorg> wrote in message
news:3ca8ed48@news.povray.org...
> Kari Kivisalo <pro### [at] luxlabcom> wrote:
> >>   I think that's really bending the rules.
>
> > Resizing is allowed.
>
>   My statement still holds.
>
>   I don't think that the people who decided about that rule thought that
> it could be used to enhance the quality of the image.
>   It's the spirit of the IRTC rules that the quality of the image produced
> by the renderer should not be enhanced by post-processing. The image
should
> be the one produced by the renderer, with no modified quality. If the
> image produced by the renderer had artifacts, it's against the rules to
> remove these artifacts with a paint program. Using the resizing trick
> is essentially doing this.
>   We should think about the rules in their whole context and understand
> the spirit of the rules, not just their letter.
>
> --
> #macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb
M()}}
> N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
> N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  -
Warp -


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