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> What input is needed for this macro?
A declared object, where the Y size does not exceed -1*y to 1*y and a
stream of numbers defining the path to travel. The object will be scaled in
the Y direction to fit the distance between steps in the path.
> A quick look gives me the impression that this macro functions by creating
> multiple copies of an object. If this is the case, I'll bet the render
time
> is Hell!
It copies the object once for each segment, yes, but the render time is
actually very fast (at least if the object is made of primitives)
> I'm sure that there are some really useful applications for this
Yeah, it seems to output a perfect mesh, and I must say you've won over
sphere_sweeps! :o)
Regards,
Hugo
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