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"DZ" wrote:
> An excellent job.
Thanks!
> A quick look at the Corbis reference images reminded
> me of just how surprisingly green grass actually is
Same here. In my newer message "Some grass" which you'll find below, I've
tried making the grass a bit more saturated. Still not quite as green as in
the photos though, because that just didn't look right in this image.
> I'm sure you've run up against the biggest issue in
> creating CG grass: creating enough bejillions of
> blades to approximate nature.
Nope.
> Limitations of memory and processing time tend to
> see to it that the blades must be much sparser than
> in a real field
But the whole concept of my grass is that it's a texture, not individual
blades of grass. So I have only two objects in the scene: two copies of the
same height_field, one translated sligtly above the other.
With my method memory and processing time is absolutely no problem, no
matter how big the field of grass is. :)
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Mar 19)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring: http://webring.povray.co.uk
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