Kari Kivisalo wrote:
>
> Currently this is the best povray can do (+a0.0 +r9). Notice
> the aliasing artefacts on the horizontal lines.
> http://luxlab.com/tmp/aa.png
>
> Rendered at 500% resolution (+a0.3 +r3), low-pass filtered
> (Gaussian 2.5 pixels) and resampled.
> http://luxlab.com/tmp/aa_hq.png
>
> I like the one with clean lines.
>
Looks really smooth. But I think it makes the lines also appear thicker
than they are. You get a similar result when you just 'blur' the texture in
POV-Ray and then use the normal aa method without oversizing and scaling:
pigment{gradient y
pigment_map{
[0 rgb 1]
[0.41 rgb 1]
[0.5 rgb 0.3]
[0.59 rgb 1]
}
}
However the bluring would have to be done dependend on the distance to
remove the artifacts in the mid-distance.
Maybe one could add a 'blur texture when far away'-feature to POV.
- Micha
--
objects.povworld.org - The POV-Ray Objects Collection
book.povworld.org - The POV-Ray Book Project
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