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I wrote:
> > About the rendertime, it depends a lot on AA settings..
> > Did you use standard AA? If so, the grass texture is
> > not terribly fast.
>
> No, that's what I was afraid. I did use standard AA. I
> guess I'll have to try to use some of the mesh grass
> macros around and see the pros and cons myself.
I tried to use Gilles Tran's MakeGrass macro to create a whole field of real
mesh grass, and it rendered twice as fast as my faked texture grass. :(
However, Gilles' macro can only create grass on flat surfaces AFAIK. Since
using many copies of the same mesh isn't possible to the same extent when
covering hills with grass, maybe doing that with mesh grass would still be
less efficient, or even impossible on many machines?
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Feb 16)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring: http://webring.povray.co.uk
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