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"Hugo" wrote:
> Superb! Really good!
Woohoo! Thanks. :)
> I think meshes will at least use more memory resources,
> even with all currently possible tricks..
Yeah, if nothing else, my method takes up practically zero memory,
completely independent on how big the field of grass is.
> About the rendertime, it depends a lot on AA settings..
> Did you use standard AA? If so, the grass texture is
> not terribly fast.
No, that's what I was afraid. I did use standard AA. I guess I'll have to
try to use some of the mesh grass macros around and see the pros and cons
myself.
Which mesh grass macro is the best for a curvy height_field like this?
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Feb 16)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring: http://webring.povray.co.uk
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