POV-Ray : Newsgroups : povray.binaries.images : Some grass (86kbu) : Re: Some grass (86kbu) Server Time
16 Aug 2024 02:33:37 EDT (-0400)
  Re: Some grass (86kbu)  
From: Rune
Date: 31 Mar 2002 09:47:33
Message: <3ca72185@news.povray.org>
"Hugo" wrote:
> Superb! Really good!

Woohoo! Thanks. :)

> I think meshes will at least use more memory resources,
> even with all currently possible tricks..

Yeah, if nothing else, my method takes up practically zero memory,
completely independent on how big the field of grass is.

> About the rendertime, it depends a lot on AA settings..
> Did you use standard AA?  If so, the grass texture is
> not terribly fast.

No, that's what I was afraid. I did use standard AA. I guess I'll have to
try to use some of the mesh grass macros around and see the pros and cons
myself.

Which mesh grass macro is the best for a curvy height_field like this?

Rune
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