POV-Ray : Newsgroups : povray.newusers : Anti-aliasing : Re: Anti-aliasing Server Time
5 Sep 2024 00:12:40 EDT (-0400)
  Re: Anti-aliasing  
From: JRG
Date: 31 Mar 2002 05:24:26
Message: <3ca6e3da@news.povray.org>
I don't think this would be of much help here.
Try increasing the recursion depth (+r4 or +r5) instead, this also slow down things,
especially with method 2.

If this doesn't work either, render at bigger resolution and re-size your picture
with your favourite paint program.

--
Jonathan.

Home: http://digilander.iol.it/jrgpov


"Warp" <war### [at] tagpovrayorg> ha scritto nel messaggio
news:3ca678ed@news.povray.org...
> Chris Becker <cmb### [at] ritedu> wrote:
> > I have a very thin object that is not showing up correctly because some
> > pixels pick it up and others don't hence creating jaggies, even with
> > anti-aliasing. My question is, what do I adjust in anti-aliasing to improve
> > this? And does increasing or decreasing the threshold provide for a better
> > sample?
>
>   Try +a0.0 if it helps. (Note that it will slow down the rendering a lot.)
>
> --
> #macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
> N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
> N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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