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> > > Am I wrong, or could this technique also be
> > > used to simulate fur?
I was about to say that! It just needs scaling to be smaller (I think)
> > No, it would require me to have access to the normal of a surface inside
a
> > function, just as I currently have access to the intersection point. :(
> hmmm, too bad...
trace() can give normal vectors
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