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Yeah, they must be gaps in the mesh, since I rerendered the scene at
1280x1024 with AA 0.1 and they didnt completely go away. Its either the
model I downloaded or the conversion program I used (3DWin). Anyway, the
purpose of my rendering was to test out the lighting setup and to showcase
povray's radiosity. I might look for a higher quality model later.
George Pantazopoulos
"Steve" <ste### [at] zeropps uklinux net> wrote in message
news:slr### [at] zero-pps localdomain...
> On Thu, 28 Mar 2002 09:45:17 -0500, George Pantazopoulos wrote:
> > Hey all,
> > I rendered this scene with POVRay 3.5 beta 14, on my Athlon 1400MHz
> > system, 1024x768 AA 0.3. Rendering time 3h52m. Used the following
> > high-quality radiosity settings (Radiosity_IndoorHQ from the rad_def.inc
> > file):
>
> There are some sharp black spots in some of the corners of some of the
> windows, and in one or two othere places too.
>
> --
> %HAV-A-NICEDAY email mailto:ste### [at] zeropps uklinux net
> Steve web http://www.zeropps.uklinux.net/
> or http://start.at/zero-pps
> 4:26pm up 23 days, 18:25, 1 user, load average: 1.22, 1.12, 1.04
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