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"Sir Charles W. Shults III" wrote:
> It has the potential, but the problem is simple-
> the grass looks too "constrained". Real grass would
> move more slowly and gracefully, and in wider swaths.
Thanks for the tip, I'll try to fix that.
> However, you have a great start on getting it to do
> what you want.
> On reviewing it, the animation shows that the
> blades appear rigid and they seem topivot from their
> bases. Actual grass blades bend in the middle. Is
> that possible with your texture?
*thinks for one second*
Yes! :)
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Feb 16)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring: http://webring.povray.co.uk
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