|
|
"Zeger Knaepen" wrote:
> looks good!
> Hmm... Looks VERY good! :)
Thanks! :)
> Am I wrong, or could this technique also be
> used to simulate fur?
No, it would require me to have access to the normal of a surface inside a
function, just as I currently have access to the intersection point. :(
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Feb 16)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring: http://webring.povray.co.uk
Post a reply to this message
|
|