POV-Ray : Newsgroups : povray.general : The Voronoi function and POVray pigments : Re: The Voronoi function and POVray pigments Server Time
19 Nov 2024 09:26:31 EST (-0500)
  Re: The Voronoi function and POVray pigments  
From: Sir Charles W  Shults III
Date: 27 Mar 2002 18:41:57
Message: <3ca258c5$1@news.povray.org>
Ron Parker <ron### [at] povrayorg> wrote in message
news:slr### [at] fwicom...
> On Wed, 27 Mar 2002 04:49:39 -0500, Sir Charles W. Shults III wrote:
> >     What you end up with is something that looks like the crackle pattern-
throw
> > some random points on a plane, set a boundary condition mathematically, and
draw
> > the polygons.
>
> I would hope so, as the crackle pattern (using the default form, metric,
> etc.) is exactly that: a Voronoi diagram in 3-space.

   Yes, that is what the next paragraph in my post says:

    If you extend the idea to 3 dimensional space, you end up with space filling
"polytopes" instead of flat polygons.  All you need is a volume with a
scattering of random points through it and a tessellating algorithm.

Cheers!

Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip

light_source{0#macro k(_)sphere{13*z+i*_.5pigment{agate}finish{phong.3}}#end
1}#macro _(s,i,g)#if(s)k(1)k(-1)_(s-1i+g,g)#end#end _(3x+3*y<2,-2>)_(2x,y)_(
2x-y,x)_(4x*3,-y)_(4<3,1>x)_(2x*6,-y)


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.