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"Thorsten Froehlich" wrote:
> You actually found a precision bug in POV-Ray because
> the animation loop uses such an iterative approach by
> simply adding clock_delta to clock when it goes from
> one frame to the next.
> will be in the next beta.
Thanks, this sounds great.
However, I still stand by my belief that a supposedly constant value such as
initial_clock should not even variate the slightest bit from frame to frame.
The current initial_clock value in POV-Ray does indeed stay exactly the same
in every frame, and what I ask is that the initial_clock and final_clock
values will not be dropped.
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Feb 16)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring: http://webring.povray.co.uk
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