POV-Ray : Newsgroups : povray.beta-test : initial_clock / final_clock behaviour : Re: initial_clock / final_clock behaviour Server Time
30 Jul 2024 00:26:03 EDT (-0400)
  Re: initial_clock / final_clock behaviour  
From: Thorsten Froehlich
Date: 26 Mar 2002 15:30:00
Message: <3ca0da48@news.povray.org>
In article <3ca0d14f@news.povray.org> , "Thorsten Froehlich" <tho### [at] trfde>
wrote:

> Only in iterative calculations floating-point errors accumulate.

After playing with your example a bit more I concluded that the precision
decrease was unreasonable for a simple multiplication and investigated it:

You actually found a precision bug in POV-Ray because the animation loop uses
such an iterative approach by simply adding clock_delta to clock when it goes
from one frame to the next.  This can easily be corrected by applying a proper
multiplication, which should fix this precision problem as well.  This fix
will be in the next beta.

    Thorsten

____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde

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