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In article <3ca0d14f@news.povray.org> , "Thorsten Froehlich" <tho### [at] trf de>
wrote:
> Only in iterative calculations floating-point errors accumulate.
After playing with your example a bit more I concluded that the precision
decrease was unreasonable for a simple multiplication and investigated it:
You actually found a precision bug in POV-Ray because the animation loop uses
such an iterative approach by simply adding clock_delta to clock when it goes
from one frame to the next. This can easily be corrected by applying a proper
multiplication, which should fix this precision problem as well. This fix
will be in the next beta.
Thorsten
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Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trf de
Visit POV-Ray on the web: http://mac.povray.org
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