POV-Ray : Newsgroups : povray.general : Spherical Isosurface + HieghtMap : Re: Spherical Isosurface + HieghtMap Server Time
19 Nov 2024 09:40:44 EST (-0500)
  Re: Spherical Isosurface + HieghtMap  
From: Corey Woodworth
Date: 25 Mar 2002 13:22:43
Message: <3c9f6af3$1@news.povray.org>
"Warp" <war### [at] tagpovrayorg> wrote in message
news:3c9f2d17@news.povray.org...
>   By the way, you'll probably get a result which renders a lot faster
> (and you will save yourself work) if you use the HF_Sphere() macro
> in shapes.inc.

WOW! Such a plethora of new shapes for me to play with! I had no idea! :)

 I am having more luck with the macro but it takes forever to parse at
decent resolutions. I know I can save it but I'm still testing different
values. Also the isosurface would be alot  more accurate since it is a REAL
sphere and it uses all the pixels from the bump map instead of just the ones
it sampes. Still very cool though!

Thanks,
Corey


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.