"Warp" <war### [at] tagpovrayorg> wrote in message
news:3c9f2d17@news.povray.org...
> By the way, you'll probably get a result which renders a lot faster
> (and you will save yourself work) if you use the HF_Sphere() macro
> in shapes.inc.
WOW! Such a plethora of new shapes for me to play with! I had no idea! :)
I am having more luck with the macro but it takes forever to parse at
decent resolutions. I know I can save it but I'm still testing different
values. Also the isosurface would be alot more accurate since it is a REAL
sphere and it uses all the pixels from the bump map instead of just the ones
it sampes. Still very cool though!
Thanks,
Corey
Post a reply to this message
|