POV-Ray : Newsgroups : povray.beta-test : frequency keyword conflict : Re: frequency keyword conflict Server Time
29 Jul 2024 18:23:37 EDT (-0400)
  Re: frequency keyword conflict  
From: bob h
Date: 25 Mar 2002 02:29:55
Message: <3c9ed1f3@news.povray.org>
Followup-To povray.general, since this is likely to be off-topic for the
beta. For now anyway.

"David Necas (Yeti)" <yet### [at] monocerosphysicsmunicz> wrote in message
news:slr### [at] monocerosphysicsmunicz...
>
> No, number_of_waves controls number of waves (i.e wave
> centers), while frequency controls their frequency.
>
> Using sine_wave and integer frequency _hides_ the problem,
> but it's still there.  sine_wave makes the pigment smooth,
> not right (and it distorts the wave shapes, one has to use
> asin()-like colour_map to get original shapes).  Just try
> frequency 1.5 instead of 2 in your example and you'll see
> what I mean.

I can see your point, I was trying to think of something at the spur of the
moment about your message post.
Keeping in mind that a pigment is unlike a normal, they probably can't be
used in identical ways. I was hoping someone else would have discussed this
before I got back to it though, since I don't understand the underlying
factors for the differences. Just apparent that normals don't adhere to the
same method as pigments for how they are formed. Someone must know why that
is.

--
sphere_sweep{b_spline 20<-2,-2,4>.1<-2,-1,4>.15<-1.5,1,4>.1<0,0,4>.1
<-2,0,4>.1<0,-1,4>.1<-2.5,-1,4>.1<-.5,-1,4>.1,<0,0,4>.1<1,-.5,4>.1
<0,-1,4>.1<-.5,-.5,4>.1<0,0,4>.1<1,-1,4>.1<1.5,-.25,4>.1<2,0,4>.1
<2,-.75,4>.1<1,-1,4>.1<1.5,1,4>.1<1.5,1,4>.1pigment{rgb 9}}//v3.5


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