POV-Ray : Newsgroups : povray.binaries.images : Turbulent Isosurface box? : Re: Turbulent Isosurface box? Server Time
16 Aug 2024 10:19:43 EDT (-0400)
  Re: Turbulent Isosurface box?  
From: Alastair Murray
Date: 24 Mar 2002 08:55:48
Message: <3c9ddae4$1@news.povray.org>
Thanks alot.


"John & Amy Robinson" <jro### [at] columbusrrcom> wrote in message
news:3c9ceb50@news.povray.org...
> i had to set the light source to be a really high rgb value.  for some
> reason i had to also put a plane behind the stain glass or it just came
out
> looking dull.  heres a 'makeshift' bit of code.
>
> john
>
> ////////
>
> global_settings {
>     ambient_light rgb 0.0
>     max_trace_level 10
>
>     radiosity {
>       pretrace_start 0.08
>       pretrace_end   0.02
>       count 100
>       nearest_count 8
>       error_bound 1.15
>       recursion_limit 6
>       low_error_factor 0.6
>       adc_bailout 1/255
>       gray_threshold 0.05
>       minimum_reuse 0.015
>       brightness 0.125
>       max_sample -1
>       normal on
>      }
>     }
>
> media {
>     intervals 50
>     scattering { 2, rgb 0.005 }
>     samples 1, 5
>     confidence 0.95
>     variance 1/128
>     ratio 0.9
>     }
>
> #declare Dull = finish { ambient 0.05 diffuse 0.3 reflection 0.0 specular
1
> roughness 0.001 }
>
> #declare Cutty =
> union {
>  box {<-15,-40,-2>,<15,0,2>}
>  intersection {
>   cylinder {<-10,0,-2>,<-10,0,2>,25}
>   cylinder {<10,0,-2.1>,<10,0,2.1>,25}
>   }
>  }
>
> difference {
>  box {<-210,-110,31>,<210,130,-340>}
>  box {<-200,-50,29>,<200,125,-330>}
>  object { Cutty translate <0,40,30> }
>  pigment { rgb 1 }
>  finish {
>   ambient 0.1
>   diffuse 0.8
>   reflection  { 0 }
>   specular 0.1
>   roughness 0.005
>    }
>  normal { granite 0.2 scale 1 }
>   }
>
>  box {<-16,-1,30.5>,<16,70,30.6>
>  pigment {
>   image_map { gif "bruce4.gif" interpolate 2 filter all 0.6}
>   translate <-0.5,0,0>
>   scale <32,75,1>*0.8
>   }
>  finish { Dull }
>  }
>
> camera {
>     perspective
>     location <85,-30,-190>
>     direction <0,0,1.5>
>     look_at <-55,0,30>
>   }
>
>  light_source { <0,60,-260> rgb <1,0.5,0.2>*0.4 media_interaction off  }
>
>  light_source { <0,1200,2000> rgb 25 }
>
>  background { rgb 1 }
>
>  plane {<0,0,1>,2100 hollow pigment { rgb 0.05 } finish { Dull }}
>
>
>
> /////////////////// the end
>
> "Alastair Murray" <ala### [at] hotmailcom> wrote in message
> news:3c9cab9b$1@news.povray.org...
> > How did you get the light to shine through the dust like that?
> >
> > Sources would be incredibly useful.
> >
> >
> > "John & Amy Robinson" <jro### [at] columbusrrcom> wrote in message
> > news:3c9ca1c3$1@news.povray.org...
> > >
> > > "Patrick Dugan" <pat### [at] netinsnet> wrote in message
> > > news:3c9c9e4e@news.povray.org...
> > > > How do/can you make a isosurface box that has a "rough" surface?
> > > > I have a (poor) image I made by hand of a "turbulent" box shape.
> > > Basically
> > > > I am trying to
> > > > make boxes that look like randomly made rectangular stones that have
> > been
> > > > placed within
> > > > a stone wall (like a fireplace) but have been chipped to be somewhat
> > > > rectangular so they
> > > > can be placed somewhat close together.
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > > >
> > > i used the f_rounded_box function for the walls in this image
> > > http://www.fishinglog.com/Art/bigThe%20Keep.html
> > >
> > >
> > >
> > >
> >
> >
>
>
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.