POV-Ray : Newsgroups : povray.general : Finish Map : Re: Finish Map Server Time
19 Nov 2024 09:40:27 EST (-0500)
  Re: Finish Map  
From: Dennis Miller
Date: 23 Mar 2002 22:56:55
Message: <3c9d4e87@news.povray.org>
Here you go.
d.

#declare P = function {  pigment {
  image_map {tga "whatever.tga"
    map_type 0
    interpolate 2
   } } }
"Corey Woodworth" <cdw### [at] mpinetnet> wrote in message
news:3c9d2903$1@news.povray.org...
>
> "Hugo" <hua### [at] post3teledk> wrote in message
> news:3c9c61c1@news.povray.org...
> > > Is it possible to make a finish map? As in make certain parts of an
> object
> > > have one finish and other parts have a different finish using an
image?
> > > Something like a material map but ONLY for the finishes? If I used a
> > > material map there would be lots of overlap in the textures.
> >
> > Hmm, why overlap? If you use a material map with reference to 3 textures
> > with different finishes but all contain the same pigment and normals,
why
> > would this be a problem?
> >
> > Btw, I've found a better way to make such maps: Put your image into a
> > function! From there you can evaluate the function and have it refer to
> all
> > the texture you want. The big advantages of this is that you can blend
> > between textures, and you don't have to use gif as input... I think soon
> > material maps will only stay in Povray for compatibility with old
scenes.
>
> Ok I give! How do you do that. I know how to use a function as an image
but
> I havn't the slightest how to get an image to work as a function?!
>
> Please Help :)
> Corey
>
> > Regards,
> > Hugo
> >
> >
>
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.