> Because I'm using an insanely large bump map and image map already and
> I dont' want them to be parced twice :)
The maps won't be parsed twice if you declare them first and make references
to them in your textures. Like this:
#declare Image=pigment { image_map { tga "......." } }
#declare Bump=normal { bump_map { tga "...." } }
#declare Texture_1 = texture { pigment { Image } }
#declare Texture_2 = texture { pigment { Image } normal { Bump } }
--- the pigment is used twice but only loaded once.
Regards,
Hugo
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