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Of course I forgot to attach it. Then I had already started re-rendering,
so it overwrote the file. Damn I'm stupid.
-DJ
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"DJ Wiza" <Kil### [at] TRIMBRAKESyahoo com> wrote in message
news:3c9b651c$1@news.povray.org...
> After 11 more hourse of rendering, I have finished rendering...one more
> line. Yup. Now rendering line 647.
>
> This is WAY too slow. I'm killing the render. I'm restarting it with the
> spacing at 0.1 and the assumed gamma at 1. This computer needs to be used
> for other things as well (Such as Counterstrike) so if it doesn't finish
> soon enough, I'll probably cancel it.
>
> I went ahead and attached the image I had so far.
>
> -DJ
>
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> Remove the TRIMBRAKES to reply.
>
> "Tekno Frannansa" <tek### [at] evilsuperbrain com> wrote in message
> news:3c9b26e5$1@news.povray.org...
> > "DJ Wiza" <Kil### [at] TRIMBRAKESyahoo com> wrote in message
> > news:3c9aa9db$1@news.povray.org...
> > > There has to be another way to do this. Using an isosurface is just
> > > destroying the rendering speed when it reaches the street.
> >
> > Like I've said before, the thing that slows it down is NOT the
isosurface!
> > It's the photons. Isosurfaces don't go much slower when you hit a nice
> flat
> > bit! :)
> >
> > If you use spacing of 0.1 you get similar results and a much quicker
> render
> > time.
> >
> > Also, I tried putting assumed_gamma 1 in the global settings (following
a
> > conversation elsewhere on this group), and it looks really cool! :)
> >
> > Cheers.
> > Tek (posting from work so hopefully this will get through okay...)
> >
> >
> >
> >
>
>
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