POV-Ray : Newsgroups : povray.binaries.images : Crackle city mark 3 : Re: Crackle city mark 3 (1,083 KBU) Server Time
16 Aug 2024 12:19:23 EDT (-0400)
  Re: Crackle city mark 3 (1,083 KBU)  
From: DJ Wiza
Date: 22 Mar 2002 12:11:14
Message: <3c9b65b2@news.povray.org>
Of course I forgot to attach it.  Then I had already started re-rendering,
so it overwrote the file.  Damn I'm stupid.

-DJ

--
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"DJ Wiza" <Kil### [at] TRIMBRAKESyahoocom> wrote in message
news:3c9b651c$1@news.povray.org...
> After 11 more hourse of rendering, I have finished rendering...one more
> line.  Yup.  Now rendering line 647.
>
> This is WAY too slow.  I'm killing the render.  I'm restarting it with the
> spacing at 0.1 and the assumed gamma at 1.  This computer needs to be used
> for other things as well (Such as Counterstrike) so if it doesn't finish
> soon enough, I'll probably cancel it.
>
> I went ahead and attached the image I had so far.
>
> -DJ
>
> --
> Remove the TRIMBRAKES to reply.
>
> "Tekno Frannansa" <tek### [at] evilsuperbraincom> wrote in message
> news:3c9b26e5$1@news.povray.org...
> > "DJ Wiza" <Kil### [at] TRIMBRAKESyahoocom> wrote in message
> > news:3c9aa9db$1@news.povray.org...
> > > There has to be another way to do this.  Using an isosurface is just
> > > destroying the rendering speed when it reaches the street.
> >
> > Like I've said before, the thing that slows it down is NOT the
isosurface!
> > It's the photons. Isosurfaces don't go much slower when you hit a nice
> flat
> > bit! :)
> >
> > If you use spacing of 0.1 you get similar results and a much quicker
> render
> > time.
> >
> > Also, I tried putting assumed_gamma 1 in the global settings (following
a
> > conversation elsewhere on this group), and it looks really cool! :)
> >
> > Cheers.
> > Tek (posting from work so hopefully this will get through okay...)
> >
> >
> >
> >
>
>


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