"DJ Wiza" <Kil### [at] TRIMBRAKESyahoo com> wrote in message
news:3c9aa9db$1@news.povray.org...
> There has to be another way to do this. Using an isosurface is just
> destroying the rendering speed when it reaches the street.
Like I've said before, the thing that slows it down is NOT the isosurface!
It's the photons. Isosurfaces don't go much slower when you hit a nice flat
bit! :)
If you use spacing of 0.1 you get similar results and a much quicker render
time.
Also, I tried putting assumed_gamma 1 in the global settings (following a
conversation elsewhere on this group), and it looks really cool! :)
Cheers.
Tek (posting from work so hopefully this will get through okay...)
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