POV-Ray : Newsgroups : povray.binaries.images : Crackle city mark 3 : Re: Crackle city mark 3 Server Time
16 Aug 2024 12:27:41 EDT (-0400)
  Re: Crackle city mark 3  
From: Corey Woodworth
Date: 22 Mar 2002 04:56:22
Message: <3c9affc6$1@news.povray.org>
"DJ Wiza" <Kil### [at] TRIMBRAKESyahoocom> wrote in message
news:3c9aa9db$1@news.povray.org...
> Well, I've been rendering now for just over 48 hours, and its still only
on
> line 646 of 768.  It has basically hit the lines where it renders the
> street, and as expected, it has grinded to a near halt.  The status bar
says
> the current speed is 232 PPM, but I am sure its MUCH slower than that
right
> now.  Its just too much for my 1 Ghz Pentium III to handle!!
>
> There has to be another way to do this.  Using an isosurface is just
> destroying the rendering speed when it reaches the street.

What about using the crakle function to make the road pigments on a plane
placed just slightly above the isosurface road? Or would that not help at
all?

Corey


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