POV-Ray : Newsgroups : povray.binaries.images : mesh 2angular abstract (~29K) - mesh2_sphere_zoom1.jpg (1/1) : Re: mesh 2angular abstract (~29K) - mesh2_sphere_zoom1.jpg (1/1) Server Time
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  Re: mesh 2angular abstract (~29K) - mesh2_sphere_zoom1.jpg (1/1)  
From: PeterC
Date: 21 Mar 2002 21:49:38
Message: <3c994788.9120456@localhost>
On Thu, 07 Mar 2002 22:00:06 -0500, cinder <cin### [at] yahoocom>
wrote:

>just a question did you use matrix keyword to distort the sphere and if so 

No matrixes were used.  I don't understand them either.
To distort the sphere I randomly created gravity sources with
a sort of falloff factor so that points closer to a given
gravity source are affected more.  Got this idea from the
old Amiga Sculpt 4d "magnetic" feature.

The points are kept in an array and are not written out
as a mesh2 until the distortion runs are finished.

Soon I hope to figure out a way to get UV mapping with this.
That should be very cool.


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