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> I once tried to explain the class what raytracing was and how it works.
They
> thought it was boring and far too technical.
I'm lucky. My art teacher has a math minor. :)
- Kevin R.
"Zeger Knaepen" <zeg### [at] studentkuleuvenacbe> wrote in message
news:3c993b30$1@news.povray.org...
> > I did this for a school report on how raytracing works. (I got to pick
to
> > topic.) CSG and a couple sphere_sweep's, textures all from standard
> > includes. Comments?
> Just one: don't!
> I once tried to explain the class what raytracing was and how it works.
They
> thought it was boring and far too technical. I couldn't have picked a
worse
> subject to talk about :(
>
> cu!
> --
> camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local
C=0
> ;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local
C=C+1
> ;#end#end
L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
> <.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK
http://www.povplace.be.tf
>
>
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