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You know, I didn't notice the width of the roads until you pointed it out! It's
obvious now I look at it. :)
BTW Ray, the windows are curved, though only using a normal function. To curve
each window slightly inwards in 3D would be fairly straighforwards, just add
something to the isosurface based on the same function that defines the edges of
the windows. I might give it a go.
--
Tek
http://www.evilsuperbrain.com
Corey Woodworth <cdw### [at] mpinet net> wrote in message
news:3c9912eb$1@news.povray.org...
>
> "RAY" <RAY### [at] yahoo com> wrote in message
> news:3c990efe$1@news.povray.org...
> >
> > "Tek" <tek### [at] evilsuperbrain com> wrote in message
> > news:3c97a2ca@news.povray.org...
> > > Okay, after 1.5 days rendering I've finally stopped it and chopped off
> the
> > > bottom 40 pixels or so!
> > >
> > > I think I used too many photons, but they do add really nice lighting to
> > the
> > > foreground (which would otherwise be in shadow).
> > Buildings like these generally have windows that aren't perfectly flat,
> but
> > slightly curved inward (I'd like to see how much time THAT would take to
> > render ;)
> > > It looks a bit stretched on my backdrop, but it will do until DJ
> finishes
> > his
> > I think that the street is too grainy, change the texture, and make the
> > white stripes have a lower ambient.
>
> Also thinner. It looks like a city for small people with BIG cars
>
>
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