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"JRG" wrote:
> Of course it does.
> First set assumed_gamma 1 THEN code textures (and lights).
> You'll have to mentally re-build all your assumptions on
> colors and finishes, but it's definitely worth it.
Nah, there must be more to it than that, maybe display_gamma must be set or
something.
When simply using assumed_gamma 1, the results I get are wrong. A white
pigment in shadow, which should be 10% white looks more like 60% white,
which is way too bright. When I don't specify any assumed_gamma it looks
like 10% white as it should. My monitor gamma is about 2.2, which is the
default.
> BTW very nice sky, esp. since you used only 4 planes.
Thanks!
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Feb 16)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring: http://webring.povray.co.uk
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