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Bad news. VERY bad news. Even though I told my brother NOT to do it, he
decided to play Counterstrike on the computer I was rendering on. Well,
Counterstrike locks up my computer when you quit, killing the render. 14
hours of CPU time WASTED!!! I'm starting over now.
WAAAAAA!!!
-DJ
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"DJ Wiza" <Kil### [at] TRIMBRAKESyahoo com> wrote in message
news:3c97789d@news.povray.org...
> Its been rendering for about 9 hours and 10 minutes now, and its rendering
> line 331 of 768 at abut 10 pixels per second.
>
> Even at this resolution and high AA, there are some issues. The lines
> between windoww disappear sometimes at the tops of buildings. Plus, I
think
> the windows are too bumpy.
>
> I went ahead and attached a screenshot of the current progress.
>
> -DJ
>
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> "DJ Wiza" <Kil### [at] TRIMBRAKESyahoo com> wrote in message
> news:3c96f6c2@news.povray.org...
> > "Tek" <tek### [at] evilsuperbrain com> wrote in message
> > news:3c96f059$1@news.povray.org...
> > > > I wrote a macro for creating approximations for isosurfaces...
> > >
> > > Sounds very interesting. With a bit of work that could be really
useful.
> > >
> >
> > The best optimization would probably work by creating a mesh instead of
> tons
> > of objects. However, I'm not sure how to do this. I would probably
first
> > create a 3D array of booleans, each specifying whether or not the object
> > exists at that point. Then I'd have to cycle through and run tests to
> find
> > edges of the object and create triangles. That's the hard part.
> >
> > Anyways...I've begun rendering crackscape5.pov in 1024x768 AA 0.3 +FN
+AM
> > +R3, and changed the Radiosity from Fast to Normal. It is currently
> > building the photon maps. It's now amlost 12:30 in the night. I'm
> heading
> > to bed. I'll post the current progress tomorrow morning at around 9:30.
> >
> > -DJ
> >
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> >
> >
>
>
>
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